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Create a simple http server on the streaming asset folder for access it via http://localhost:*port*/ on Browser
Hello, I would like to create a local http server on my streaming asset when the Unity App launch, for open local web site on a browser (not from the uniy app)
Example : I launch my app on PC or MAC,
I open a browser and go to http://localhost:1234/ it open the local web site in the streaming asset of my Unity App. The local web site only uses javascript, images, css, and html files
if I close the unity app, the server is closed
any hints or ideas?
Thanks
Answer by MCLD3D · Sep 21, 2016 at 07:10 PM
I found a solution :
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
using System.Threading;
using System.Diagnostics;
public class SimpleHTTPServerComponent : MonoBehaviour
{
SimpleHTTPServer myServer;
public string FirstIndexPath = "";
public void StartServer()
{
myServer = new SimpleHTTPServer(Path.Combine(Application.streamingAssetsPath, "App"));
Application.OpenURL("http:/localhost:" + myServer.Port + "/" + FirstIndexPath);
}
public void StopServer()
{
Application.Quit();
}
void OnApplicationQuit()
{
myServer.Stop();
}
class SimpleHTTPServer
{
private readonly string[] _indexFiles =
{
"index.html",
"index.htm",
"default.html",
"default.htm"
};
private static IDictionary<string, string> _mimeTypeMappings = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
{
#region extension to MIME type list
{ ".asf", "video/x-ms-asf" },
{ ".asx", "video/x-ms-asf" },
{ ".avi", "video/x-msvideo" },
{ ".bin", "application/octet-stream" },
{ ".cco", "application/x-cocoa" },
{ ".crt", "application/x-x509-ca-cert" },
{ ".css", "text/css" },
{ ".deb", "application/octet-stream" },
{ ".der", "application/x-x509-ca-cert" },
{ ".dll", "application/octet-stream" },
{ ".dmg", "application/octet-stream" },
{ ".ear", "application/java-archive" },
{ ".eot", "application/octet-stream" },
{ ".exe", "application/octet-stream" },
{ ".flv", "video/x-flv" },
{ ".gif", "image/gif" },
{ ".hqx", "application/mac-binhex40" },
{ ".htc", "text/x-component" },
{ ".htm", "text/html" },
{ ".html", "text/html" },
{ ".ico", "image/x-icon" },
{ ".img", "application/octet-stream" },
{ ".svg", "image/svg+xml" },
{ ".iso", "application/octet-stream" },
{ ".jar", "application/java-archive" },
{ ".jardiff", "application/x-java-archive-diff" },
{ ".jng", "image/x-jng" },
{ ".jnlp", "application/x-java-jnlp-file" },
{ ".jpeg", "image/jpeg" },
{ ".jpg", "image/jpeg" },
{ ".js", "application/x-javascript" },
{ ".mml", "text/mathml" },
{ ".mng", "video/x-mng" },
{ ".mov", "video/quicktime" },
{ ".mp3", "audio/mpeg" },
{ ".mpeg", "video/mpeg" },
{ ".mp4", "video/mp4" },
{ ".mpg", "video/mpeg" },
{ ".msi", "application/octet-stream" },
{ ".msm", "application/octet-stream" },
{ ".msp", "application/octet-stream" },
{ ".pdb", "application/x-pilot" },
{ ".pdf", "application/pdf" },
{ ".pem", "application/x-x509-ca-cert" },
{ ".pl", "application/x-perl" },
{ ".pm", "application/x-perl" },
{ ".png", "image/png" },
{ ".prc", "application/x-pilot" },
{ ".ra", "audio/x-realaudio" },
{ ".rar", "application/x-rar-compressed" },
{ ".rpm", "application/x-redhat-package-manager" },
{ ".rss", "text/xml" },
{ ".run", "application/x-makeself" },
{ ".sea", "application/x-sea" },
{ ".shtml", "text/html" },
{ ".sit", "application/x-stuffit" },
{ ".swf", "application/x-shockwave-flash" },
{ ".tcl", "application/x-tcl" },
{ ".tk", "application/x-tcl" },
{ ".txt", "text/plain" },
{ ".war", "application/java-archive" },
{ ".wbmp", "image/vnd.wap.wbmp" },
{ ".wmv", "video/x-ms-wmv" },
{ ".xml", "text/xml" },
{ ".xpi", "application/x-xpinstall" },
{ ".zip", "application/zip" },
#endregion
};
private Thread _serverThread;
private string _rootDirectory;
private HttpListener _listener;
private int _port;
public int Port
{
get { return _port; }
private set { }
}
/// <summary>
/// Construct server with given port.
/// </summary>
/// <param name="path">Directory path to serve.</param>
/// <param name="port">Port of the server.</param>
public SimpleHTTPServer(string path, int port)
{
this.Initialize(path, port);
}
/// <summary>
/// Construct server with suitable port.
/// </summary>
/// <param name="path">Directory path to serve.</param>
public SimpleHTTPServer(string path)
{
//get an empty port
TcpListener l = new TcpListener(IPAddress.Loopback, 0);
l.Start();
int port = ((IPEndPoint)l.LocalEndpoint).Port;
l.Stop();
this.Initialize(path, port);
}
/// <summary>
/// Stop server and dispose all functions.
/// </summary>
public void Stop()
{
_serverThread.Abort();
_listener.Stop();
}
private void Listen()
{
_listener = new HttpListener();
_listener.Prefixes.Add("http://*:" + _port.ToString() + "/");
_listener.Start();
while (true)
{
try
{
HttpListenerContext context = _listener.GetContext();
Process(context);
} catch (Exception ex)
{
print(ex);
}
}
}
private void Process(HttpListenerContext context)
{
string filename = context.Request.Url.AbsolutePath;
print(filename);
filename = filename.Substring(1);
if (string.IsNullOrEmpty(filename))
{
foreach (string indexFile in _indexFiles)
{
if (File.Exists(Path.Combine(_rootDirectory, indexFile)))
{
filename = indexFile;
break;
}
}
}
filename = Path.Combine(_rootDirectory, filename);
if (File.Exists(filename))
{
try
{
context.Response.StatusCode = (int)HttpStatusCode.OK;
Stream input = new FileStream(filename, FileMode.Open);
//Adding permanent http response headers
string mime;
context.Response.ContentType = _mimeTypeMappings.TryGetValue(Path.GetExtension(filename), out mime) ? mime : "application/octet-stream";
context.Response.ContentLength64 = input.Length;
context.Response.AddHeader("Date", DateTime.Now.ToString("r"));
context.Response.AddHeader("Last-Modified", System.IO.File.GetLastWriteTime(filename).ToString("r"));
byte[] buffer = new byte[1024 * 16];
int nbytes;
while ((nbytes = input.Read(buffer, 0, buffer.Length)) > 0)
context.Response.OutputStream.Write(buffer, 0, nbytes);
input.Close();
context.Response.OutputStream.Flush();
} catch (Exception ex)
{
context.Response.StatusCode = (int)HttpStatusCode.InternalServerError;
print(ex);
}
} else
{
context.Response.StatusCode = (int)HttpStatusCode.NotFound;
}
context.Response.OutputStream.Close();
}
private void Initialize(string path, int port)
{
this._rootDirectory = path;
this._port = port;
_serverThread = new Thread(this.Listen);
_serverThread.Start();
}
}
}
I can't get this to work on an android tablet. I only get that the localhost can't be found. I've tried strea$$anonymous$$gAssetsPath and folders local on the android with no success. Any ideas would be great.
Will this work on Android? I need to have my Android-based app serve a web page to another device on the same LAN
Damn, this is so helpful. Is there a way I can donate you a cup of coffee?
Answer by Sirpion · Sep 16, 2017 at 10:34 AM
Here is an big example of a simple http server: https://www.assetstore.unity3d.com/en/#!/content/84138
With the source code of the frontend (Angular 2)