Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Uncanny_valley · May 29, 2012 at 04:00 PM · shaderupdategrass

Updating old wave Shader

Hi,

I'm working on updating an old Unity project (from unity 2.X) and I have had some problems updating one of the old custom shaders for the new Unity version. The wave feature of the shaders seems works as it should but deepending on the position and rotation of the viewing camera the texture twitches and expandes in differient crazy ways.

If anyone knows or can give me any hint on how to correct this shader so it will work as it did before? I would greatly appreciate it.

Shader "Grass"

{

Properties

 {
 
     _Texture("Texture", 2D) = "white" {}
     _Color("Tint", Color) = (255, 255, 255, 255)
     waveScale("Wave Scale", float) = 0.1
 }
 SubShader
 {
     Tags { "Queue" = "Transparent" }
     Pass
     {
 
         ZWrite Off
         Blend SrcAlpha OneMinusSrcAlpha
         CGPROGRAM
         #pragma exclude_renderers gles
         #pragma vertex vert
         #pragma fragment frag
         #include "UnityCG.cginc"
         
         sampler2D _Texture;
         float4 _Color;
         float waveScale;
         struct v2f
         {
             float4 position : SV_POSITION;
             float3 texture : TEXCOORD0;
         };
         
         v2f vert(appdata_base v)
         {
             v2f o;
             
             v.vertex.x += sin(_Time.y + v.vertex.x) * waveScale * v.vertex.y;
             
             o.position = mul(UNITY_MATRIX_MVP, v.vertex);
             o.texture = v.texcoord;
             return o;
         }

         float4 frag(v2f i) : COLOR
         {
             return tex2D(_Texture, i.texture) * _Color;
         }

         ENDCG
     }
 }
 FallBack "VertexLit"

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

how to get the color of the ground on which the object lies 0 Answers

Shader properties and Beast Lightmap setting greyed out after updating? 1 Answer

Replacing built-in shaders for terrain billboard grass. 2 Answers

Grass performance 0 Answers

Unity 5.6 Substance materials broken only in Android platform. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges