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Question by
Megaboy · Aug 04, 2014 at 07:36 PM ·
shaderglassrefraction
Creating realistic lantern (glass)
Hi. I'm trying to create realistic lantern, but I assumed that glass looks oddly: no highlights, refflectivity keeps the same value over the whole mesh - thats why fire looks dull. So I want it to be more transparent at the center and more reflective to the "edges" (from the point of view). Awaiting for suggestions.
lantern_isue.png
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