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Caracter Customization Example - Custom Character
I am attempting to impliment the Character Customization Example in my own project. I have listened to the screencast and added my own custom character following the same naming conventions and folder structure.
However I keep recieving this error:
KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary2[System.String,System.Collections.Generic.Dictionary
2[System.String,System.Collections.Generic.List`1[CharacterElement]]].get_Item (System.String ) [0x00000] CharacterGenerator.PrepareRandomConfig (System.String character) (at Assets\Plugins\CharacterGenerator.cs:95) CharacterGenerator.CreateWithRandomConfig (System.String character) (at Assets\Plugins\CharacterGenerator.cs:72) Main+<>c__CompilerGenerated0.MoveNext () (at Assets\DressingroomExample\Main.cs:30)
It seems it cannot find my custom characters Elements? I have built the asset bundles (which succeed) and the materials.
Any insight would be greatly appreciated.
Answer by Jaw · Oct 04, 2010 at 03:40 PM
i have been having the same problem! Any Help will be nice!!!!!!!!!!! I need it for my game: Private Frontire.
Answer by Unamine · Feb 09, 2011 at 12:16 PM
Well, I think referring to the example made by Unity Technologies, can help you here is the link (if you have not seen):
http://unity3d.com/support/resources/example-projects/charactercustomization
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