Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by gilian · May 29, 2012 at 05:38 AM · gyroscopenexus

Gyroscope problem (nexus S, Android: 4.0)

Hello, all. I have a question, i have this script: var xForce : float = 10; var yForce : float = 10; var zForce : float = 10; var rotationRate: Vector3;

function Update () {

if (Gyroscope.rotationRate(1,0,0)) rigidbody.AddForce(Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,1,0)) rigidbody.AddForce(Vector3(10, 0, 0));

if (Gyroscope.rotationRate(-1,0,0)) rigidbody.AddForce(-Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,-1,0)) rigidbody.AddForce(-Vector3(10, 0, 0)); }

but unity gives this error:

Assets/scripts/marble controle (gyroscope).js(7,27): BCE0020: An instance of type 'UnityEngine.Gyroscope' is required to access non static member 'rotationRate'.

What does this mean? (I'm new to scripting in unity) I really don't know what i have to do. Ty, already.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hijinxbassist · May 29, 2012 at 06:33 AM 0
Share

@gilian Add "static" in the declaration

 static var rotationRate:Vector3;

Does Gyroscope work on your android? Ive always needed to use acceleration for gyro-like events on my android.

avatar image gilian · May 29, 2012 at 11:43 AM 0
Share

I think it should work on my Nexus S. The nexus S is a phone that should have gyroscope.

avatar image gilian · May 29, 2012 at 11:49 AM 0
Share

i have this script:

var xForce : float = 10; var yForce : float = 10; var zForce : float = 10; static var rotationRate:Vector3;

function Update () {

if (Gyroscope.rotationRate(1,0,0)) rigidbody.AddForce(Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,1,0)) rigidbody.AddForce(Vector3(10, 0, 0));

if (Gyroscope.rotationRate(-1,0,0)) rigidbody.AddForce(-Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,-1,0)) rigidbody.AddForce(-Vector3(10, 0, 0)); }

and it gives this error:

Assets/scripts/marble controle (gyroscope).js(15,15): BCE0020: An instance of type 'UnityEngine.Gyroscope' is required to access non static member 'rotationRate'.

what am i doing wrong? Ty, already.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Vatio · Jun 29, 2012 at 12:29 PM

Little late, but the answer is you should use Input.gyro instead of Gyroscope

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ZedFontaine · Feb 21, 2013 at 04:29 PM 0
Share

Then I simply get a Assets/Scripts/$$anonymous$$ovingAssetsv2.js(10,16): BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Vector3'. Error. And from what I have learned, this message means something was forgotten. an = or a ;, something. Quesiton is, what?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

function Touch 5 Answers

Access components in ALL children 1 Answer

Why is my script still running in other scenes? 1 Answer

Disable GameObject Only Father Not Children 2 Answers

gyroscope script problem. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges