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Question by hatboyzero · May 29, 2012 at 01:48 AM · monoresources.loadnative

Loading Resources in a Native Plugin

How do I load resources (text files, textures, etc.) from within a native plugin? I'm in the process of attempting to implement a mono invoke of Resources.Load(), but I am unsure as to how to handle the Object that will be returned from this operation (assuming it is successful). Any help would be greatly appreciated :).

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