Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UniqueProductionZ · Jan 02, 2014 at 03:17 AM · camerarotationrotate

How to make the camera rotate only when right click is held down on the mouse?

I have been watching this guy on Youtube and he has made a series of tutorials for MMORPG games for unity. I downloaded one of his scripts which he released which was the camera movement however when you left click the camera rotates, When you right click the camera rotates again! I want to make it so it only rotates when the right button is held down to rotate. I know there have been previous answers about it however when i tried the solutions they didnt work cause i must have placed them in the wrong place. This is the camera rotate for my game however it works for both left and right buttons.

         // If either mouse buttons are down, let the mouse govern camera position
         if (GUIUtility.hotControl == 0)
         {
                 if (Input.GetMouseButton(0) || Input.GetMouseButton(1))
                 {
                         //Check to see if mouse input is allowed on the axis
                         if (allowMouseInputX)
                                 xDeg += Input.GetAxis ("Mouse X") * xSpeed * 0.02;
                         else
                                 RotateBehindTarget();
                         if (allowMouseInputY)
                                 yDeg -= Input.GetAxis ("Mouse Y") * ySpeed * 0.02;
                        
                         //Interrupt rotating behind if mouse wants to control rotation
                         if (!lockToRearOfTarget)
                                 rotateBehind = false;
                 }
                
         // otherwise, ease behind the target if any of the directional keys are pressed
                 else if (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0 || rotateBehind)
                 {
                         //RotateBehindTarget();
                 }
         }

P.S - I have just started Unity so i have only just made the account however i am willing to share and release my progress to help the community once i am advanced at Unity.

Thanks in advanced.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Theinsanekiller · Jan 02, 2014 at 07:00 AM 0
Share

If you just remove the code for left mouse click then it will not rotate for left click and for this you just have to remove Input.Get$$anonymous$$ouseButton(0) part from line no. 4. It will work with right click only.

avatar image UniqueProductionZ · Jan 02, 2014 at 06:44 PM 0
Share

Bump! I really need this question to be answered.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by UniqueProductionZ · Jan 02, 2014 at 06:58 PM

Solved thankyou for helping me :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Object rotates with camera 2 Answers

Wonky Camera Behaviours 0 Answers

Camera transform not responding after load 0 Answers

I am getting a problem with moving and rotating a camera! 1 Answer

Help with camera snap 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges