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This question was closed May 28, 2012 at 06:49 PM by KiraSensei for the following reason:

The question is answered, right answer was accepted

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Question by KiraSensei · May 28, 2012 at 05:41 PM · particlesfreeze

particle system

Hello !

I have a really annoying issue with particle system and I don't know what to do ... When I create a particle system with :

GameObject -> Create other -> Particle system

Unity is freezing after 10 seconds approximatively. But if I create an empty object and then add an Elliptoid particle emitter, a particle animator and a particle renderer, it does not freeze but I can't change the particle colors ...

For the first problem, I have unity v3.5.0b6, and my computer is in my opinion not the problem (i5-2500k 3.3GHz, 4Go RAM, windows 7 64bits).

If this is a known problem, I would be glad to use the second method but my particles are created purple and stay like that, whatever color I chose in the particle animator :(

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avatar image You! · May 28, 2012 at 05:49 PM 0
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You can't change the particle colors? You should be able to do that with the particle animator. In fact, the particle animator gives you an option of changing the color of each particle five times over each particle's life. Did you try that?

avatar image KiraSensei · May 28, 2012 at 06:00 PM 0
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Yes i did. The particles are by default purple. I modified the colors in the particle animator (blue, red ...) but nothing is happening. But i'm sure the gameobject "understands" the modifications because I changed the local rotation axis and It was ok. I'm missing something obvious I think (a check box ?) but I don't understand what.

avatar image You! · May 28, 2012 at 06:14 PM 0
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Try adding a world particle collider... It is used in a tutorial where all of the other parts you are using are utilized...

avatar image KiraSensei · May 28, 2012 at 06:20 PM 0
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Already tried that too :). Nothing changed ...

avatar image KiraSensei · May 28, 2012 at 06:26 PM 1
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Thanks anyway ...

I'll try to uninstall and reinstall Unity, but I don't believe in it ...

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