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Question by Thet Naing Swe · Aug 25, 2010 at 04:29 PM · texture2dguitexture

create a GUITexture through script

how can I create a GUITexture through script with Texture2D where Texture was assigned from the Editor?

using UnityEngine; using System.Collections;

public class Menu : MonoBehaviour {

public Texture2D btnTexture;

public void Start () { buttons[0] = Instantiate(btnTexture, new Vector3(0.5f ,0.5f, 1.0f), Quaternion.identity) as GUITexture; }

}

and the above code is not working....

How can I succeed it?

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Answer by Wolfram · Aug 25, 2010 at 04:47 PM

btnTexture is a Texture2D, which you cannot cast to a GUITexture. You should be able to do this instead, I think:

buttons[0]=new GUITexture();
buttons[0].transform.position=new Vector3(0.5f ,0.5f, 1.0f);
buttons[0].texture=btnTexture;
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avatar image Thet Naing Swe · Aug 26, 2010 at 02:22 AM 0
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Thanks.. I will try it in that way.... really appreciate it

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