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slowly decrease value when in trigger
Kinda vital. I've been looking at using Time.deltaTime and the like to decrease a value by a certain increment per second when I am in a trigger collider. Any ideas?
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Answer by kievar1983 · Jan 01, 2012 at 11:23 PM
well you can use a for loop to decrease the value.
example if (boolean from collision area) { for (int i = 0 i < someRandomCap; i++) { do something to decrease this value / 3 or 4 (to offset how many updates is called per cycle) } }
that should get you on your way to doing something.