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Question by LT23Live · Aug 26, 2014 at 04:11 PM · guiguitexturerectguibutton

GUI.Button not responding when drawn in a Rect.

My GUI Button is not responding! I have placed a check in my script, and it fails the check. Any ideas?

 void DoMyWindow(int windowID) 
     {
         //---------------------------------------------------PAUSE---------------------------------------------------------------------
         if (windowID ==0)
         {
 
         }
 
         //----------------------------------------------------TOWER SELECTION---------------------------------------------------------------
         else if (windowID ==1)
         {
             //-----POWER SUPPLY-----
             if (GUI.Button(new Rect (0,0,Screen.width *0.12f, Screen.height *0.2f),powerSupply))
             {
 
                 print ("power supply");
                 powerSupplyOn++;
                 if (powerSupplyOn == 1)
                 {
 
                 }
 
                 else if (powerSupplyOn == 2)
                 {
                     print ("power supply spawn ready");
                     gameObject.GetComponent <Tower_Placement>().powerSupply = true;
                     powerSupplyOn = 0;
                     structuresOn = false;
                     windowRect = windowRectDisabled;
                 }
             }



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avatar image JustFun · Aug 26, 2014 at 04:36 PM 0
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Do you call Do$$anonymous$$yWindow function from OnGUI()?

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Answer by gogan1337 · Aug 26, 2014 at 05:05 PM

Hello,

Try


if (GUI.Button(Rect (0,0,Screen.width *0.12f, Screen.height *0.2f),powerSupply))


Insted of your


if (GUI.Button(new Rect (0,0,Screen.width *0.12f, Screen.height *0.2f),powerSupply))

new Rect never works for me, maybe just Rect works for you. I'm a newbie trying to help out 8-)

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Answer by fueldown · Aug 26, 2014 at 06:11 PM

you can't allocate GUI elements in the function outside OnGUI(). Every button should be created inside ongui call. That is why you can't use the button. :)

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