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Question by tictacd · May 27, 2012 at 03:50 PM · androidbce0019

BCE0019: 'Speed' is not a member of 'UnityEngine.Component'.

Please you can help me translate for android. =)

if ( Player ) PlatformSpeed = -1 *Player.transform.GetComponent("PlayerControls").Speed;

if ( transform.position.z < PlatformCreator.transform.position.z - (PlatformCreator.GetComponent("PlatformCreator").PlatformLength + 2) * SectionLength && CreatedPlatform == false )

PlatformCreator.GetComponent("PlatformCreator").CreatePlatform(PlatformCreator.GetComponent("PlatformCreator").NewPlatformCopy.position.z + (PlatformCreator.GetComponent("PlatformCreator").PlatformLength + 2) * SectionLength );

if ( transform.position.z < PlatformCreator.transform.position.z - (PlatformCreator.GetComponent("PlatformCreator").PlatformLength + 2) * SectionLength - 100 )

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avatar image whydoidoit · May 27, 2012 at 03:52 PM 1
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That is huge and unreadable, edit your question, highlight the code and click the code button (the one with all the 1 and 0 on it)

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Answer by whydoidoit · May 27, 2012 at 04:20 PM

Use the version of GetComponent that doesn't take a string but the class name. I.e. remove the quotes from around PlayerControls. Otherwise you would need to cast the result as it just returns a Component

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avatar image whydoidoit · May 27, 2012 at 04:35 PM 0
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Replace

 if ( Player ) PlatformSpeed = -1 *Player.transform.GetComponent("PlayerControls").Speed;

With

 if ( Player ) PlatformSpeed = -1 *Player.transform.GetComponent(PlayerControls).Speed;
avatar image whydoidoit · May 27, 2012 at 04:38 PM 0
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You basically want to remove the quotes from ALL the GetComponent calls

avatar image tictacd · May 27, 2012 at 05:53 PM 0
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could you translate all the code because it does not work =)

avatar image whydoidoit · May 27, 2012 at 08:26 PM 0
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What is PlayerControls? A game object?

avatar image tictacd · May 28, 2012 at 11:10 AM 0
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yes is a game object

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