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Question by coolthemanp6p · Nov 24, 2011 at 09:36 PM · lightsflickeringflickerflashing

Police Flashing Lights?

I'm making a game and I'm adding emergency vehicles. I don't want the rotating ones, I need the actual flashing ones. I have textures for the actual flash. All I need to know is how to make it wait for seconds enabling and disabling with a loop.

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avatar image CHPedersen · Nov 25, 2011 at 09:15 PM 0
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This sounds like something you can pull off pretty easily with a coroutine. Read this guide: http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html

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Answer by brumdogpro · Nov 26, 2011 at 03:32 AM

public IEnumerator flash() {
     renderer.enabled = true;
     yield return new WaitForSeconds(.5f);
     renderer.enabled = false;
     yield return new WaitForSeconds(.5f);
}

Something like this but with a little editing should work for flashing lights. This is basically how I did it for my red suicide bombing enemies.

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Answer by lucashaley · Nov 26, 2011 at 05:01 AM

This might be something you can take care of easily using the Animation Editor.

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Answer by sam32x · Nov 26, 2011 at 07:18 AM

instantiate something with a lens flare then destroy it and instantiate again?

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avatar image Ludiares.du · Nov 26, 2011 at 09:52 AM 0
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That would be very inefficient. Would drop FpS.

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Answer by jimmyismike · Aug 03, 2012 at 08:07 PM

You could easily add a animation to the light no coding needed. This is a lot simpler and more efficient!

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