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Question by GonzP · Mar 16, 2012 at 08:37 AM · rotationairotatetowards

Enemy Rotation AI

Hello There!

Im trying to make an enemy AI to be in the orbit of a planet (always 30f distant from the planet) and make him move to the same angle that the player is.

Im using vector3 rotate towards and calculating the the angle between the planet.position - enemy.position and the player.position - planet.position. So I rotate towards that angle and I line up with the player position.

The problem is, I don't want the enemy to always be on the middle ... and when I have like 30 enemies on the screen they all try to be in the same splot(in the players angle). what I want them to do is to try to go in that position but if there is somebody there already, they don't push each other. Kind of a swarming effect.

Please help me if u can!

Thanks

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