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How to implement a 3/4 perspective camera
I am trying to implement a camera that will give me a result like this.
I am unsure what my rotations and other settings need to be at to achieve this, and not distort the pixel art. Does anybody have any advice on how to tackle this?
Answer by aldonaletto · Jul 26, 2013 at 02:48 AM
In the Inspector, set the camera Projection field to Orthographic, Size to 10, and the Rotation field to (45,0,0) - this will produce a similar effect. Tweak the Size and Rotation to get better results.
Thanks that helps a ton. Im new to unity, I never thought to play with the size. I had already tried 45 degrees on the X axis, but could not for the life of me get the sprite animation in the field of view.
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