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Question by hannm · Feb 02, 2014 at 06:14 AM · guimenudisablekeypress

turn .cs file on and off with keypress????

i have a pause script done in .CS i press escape it comes up but when i press escape it doesnt go away, what do i need to change in this script to turn it on and off with keypress

thanks heaps

     void Update () 
     {
         if (_ingame && CurrentState != MainMenu && CurrentState != ErrorPrompt  && Input.GetKeyDown(KeyCode.I))
         {
             CurrentState = MainMenu;
         }
     }
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avatar image fafase · Feb 02, 2014 at 06:16 AM 0
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Would you $$anonymous$$d narrowing down to the relevant part? You give to much to read. If you give the 5 lines of your problem, you get an answer in 5 $$anonymous$$utes. If you give the whole script like you did. I walk away.

avatar image Ashish Dwivedi · Feb 02, 2014 at 06:23 AM 0
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First of all you posted a lot of code. It would be better if you post the code only relevant to problem.

avatar image supernat · Feb 02, 2014 at 06:31 AM 0
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You must have posted the wrong script. There is no pause or mention of the esc key that I can see, but it's so much code I may have missed it.

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Answer by Ashish Dwivedi · Feb 02, 2014 at 06:31 AM

Here is some sample code according to your requirement. I think this would help you...

using UnityEngine; using System.Collections;

public class GameManager : MonoBehaviour { Turn mTurn;

 // Use this for initialization
 void Start () 
 {
     mTurn = GameObject.Find("Turn").GetComponent<Turn>();
 }
 
 // Update is called once per frame
 void Update () 
 {
     if(Input.GetKeyDown(KeyCode.Escape))
     {
         if(mTurn.enabled)
         {
             mTurn.enabled = false;
         }
         else
         {
             mTurn.enabled = true;
         }
     }
 }

} `

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avatar image fafase · Feb 02, 2014 at 06:50 AM 1
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 if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Escape))
 {
      mTurn.enabled = !mTurn.enabled;
 }

Less code and you save the environment.

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