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Question by TotalPixel · May 26, 2012 at 02:57 PM · mouseshootshooter

Shooting with camera on rails

Hi all, im quite new to Unity and am working on a simple shooter on rails, however I am having trouble getting the projectiles when you shott to head out in the right direction.

I have made a gun object that is attatched to the camera, I need the gun object to shoot out wherever the player clicks, im not sure if this is the best way to do it or if I should maybe use raycasting instead?.

Here is the code I have so far, any help would be greatly appreciated.

 #pragma strict
 var projectile : Rigidbody;
 var speed = 20;
 var mousex = 0;
 var mousey = 0;
 var gun : GameObject;
 
 function Start () {
 
 }
 
 function Update () {
   mousex = Input.mousePosition.x/2;
   mousey = Input.mousePosition.y/2;
   gun.transform.LookAt(Vector3(mousex,mousey,0));
   
   if (Input.GetButtonDown("Fire1"))
   {
     var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.position, transform.rotation);
     instantiatedProjectile.velocity = transform.TransformDirection( Vector3(0,0, speed));
     Physics.IgnoreCollision( instantiatedProjectile. collider,transform.root.collider);
   }
 }
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Answer by whydoidoit · May 26, 2012 at 04:09 PM

Your first problem is in the fact that you are just using the mouse coordinates - they aren't in work space so that will give you a problem right there :)

You want to use:

  var ray : Ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);

This gives you a ray, now you need to decide how far from the camera the target is and do this

  gun.transform.LookAt(ray.GetPoint(distanceFromTheCamera))
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avatar image TotalPixel · May 26, 2012 at 08:39 PM 0
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That worked great thanks.

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Answer by Berenger · May 26, 2012 at 03:15 PM

How fast is your projectile ? Bullet, arrow, bubble ? If the projectile is too fast to even be seen, don't bother with a GameObject at all, use a raycast and something for the impact. For an arrow-like speed, it becomes relevant to have a body.

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Answer by TotalPixel · May 26, 2012 at 08:01 PM

Hi, its a Rocket, so I do want it to be visible, ive no idea how to raycast either.

Thanks for the reply.

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Answer by TotalPixel · May 26, 2012 at 08:00 PM

Hi Mike, That works great, thank you.

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