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Question by Azaroth · Feb 01, 2013 at 08:38 AM · character3dsmaxbones

How to create a human with bones in 3DSMax and import it in Unity as a humanoid

Hello, as the title says im trying to creatre a character in 3dsmax with bones and HI Solvers that can move his head, hands and legs. The problem is that when i import him in unity as a humanoid the disaster comes... Is there any good tutorial to learn how to do this correctly?

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avatar image Benproductions1 · Feb 01, 2013 at 12:44 PM 0
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What disaster? What happens? Try YouTube for import/export tutorials.

avatar image Azaroth · Feb 01, 2013 at 12:56 PM 0
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Unity cant recognize the bones (my mistake from 3dsmax) and it looks more like an alien than a human... :D ok i will check

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