Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alexformosoc · Dec 10, 2011 at 05:00 PM · assets3dsmaxthird-personcustomization

3rd Person Shooter Customization

Hello everybody, new here. Today i start with a project, its a 3rd Person Shooter and im using the Example project found in the website as a tutor... My question is, i want customizable characters, they are all going to be Robot-ANdroid like, and the player can choose between "RocketLauncher Arm" or "Machine Gun Arm" or "Bipedal Legs" or "Wheeled Legs" etc etc... There is an example in the site but it says i need Unity Pro to do so... - Should i model the robots like a whole (Arms, weapons, legs, etc) in 3ds max, and import them as a whole, or should i model the Arms, Legs, Weapons, etc like independent pieces, and then, model a Base Skeleton to put the pieces over it? That can be done with Unity?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Dec 10, 2011 at 06:03 PM 0
Share

I'd say you should model the parts and put them together inside the editor. The rigs could be a little problematic, depending on how organic the connection between the base and torso needs to be.

avatar image Alexformosoc · Dec 10, 2011 at 06:59 PM 0
Share

So, what you propose, is that i create an Skeleton, rig it and animate it, and parent the pieces to the skeleton in Unity editor... right?

avatar image asafsitner · Dec 11, 2011 at 12:17 AM 0
Share

I'm not a professional animator/rigger, but that seems the logical way to go about it, yeah. If possible, I'd think it better to make two separate skeletons, one for top and one for bottom as you said you might switch from bipeds to wheels to multi-legged bottoms parts.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Importing custom assets? 0 Answers

3D moles in customization 1 Answer

How can I export 3d model from unity3d file? 3 Answers

Creating Avatars for Unity 3d 0 Answers

How to Add a Custom Character for 3rd Person 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges