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Question by richard.falcos · May 26, 2012 at 04:54 AM · audioloopstop

Stop audio loop

Hello , folks , I made a box that opens with the entry of a password, one audio starts with the opening . So far everything works perfect, but the audio is looping , and I want it to stop at the end of opening the box. Where should I place the command line to stop the audio ? Thank you all .

Here's the code

var close = false; var CodigoBau : String = ""; var stringToEdit : String; //var estiloAviso = GUIStyle;

var AngleX : float = 0.0; var AngleY : float = 0.0; var AngleZ : float = 0.0;

private var targetValue : float = 0.0; private var valorAtual : float = 0.0; private var easing : float = 0.003;

var Sound:AudioClip;

var Target : GameObject;

function SetTheGUI () { close = true; targetValue = AngleX; //valorAtual = 0.0; }

function UnSetGUI () { close = false; }

function OnGUI(){ if (close){ GUI.Box (Rect(Screen.width/2-60, Screen.height/2-80, 150, 35),"DIGITE O CÓDIGO"); stringToEdit = GUI.TextField (Rect(Screen.width/2-60, Screen.height/2-40, 150, 25),stringToEdit, 11); if(stringToEdit == CodigoBau){ audio.PlayOneShot(Sound); valorAtual = valorAtual + (targetValue - valorAtual) * easing; //GameObject.particleEmitter.emit = true; Target.transform.rotation = Quaternion.identity; Target.transform.Rotate (valorAtual , 0, 0); } } }

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Answer by aldonaletto · May 26, 2012 at 06:15 AM

I think you should modify the logic: when the password is ok, start the sound and set a flag (opening, for instance) that will make the box start opening at Update; when valorAtual gets close enough to targetValue, stop the sound and the opening:

... var speed: float = 5; // open speed var opening = false; // opens the box when true

function Update(){ if (opening){ // this does the same as your code, but is much less framerate dependent: valorAtual = Mathf.Lerp(valorAtual, targetValue, speed * Time.deltaTime); // easier way to set the angle around X: Target.transform.eulerAngles = Vector3(valorAtual, 0, 0); // when valorAtual is close to targetValue (0.5 degree)... if (Mathf.Abs(valorAtual-targetValue) < 0.5){ opening = false; // end opening... audio.Stop(); // and stop sound } } }

function OnGUI(){ if (close){ GUI.Box (Rect(Screen.width/2-60, Screen.height/2-80, 150, 35),"DIGITE O CÓDIGO"); stringToEdit = GUI.TextField (Rect(Screen.width/2-60, Screen.height/2-40, 150, 25),stringToEdit, 11); if(stringToEdit == CodigoBau){ // when password is ok... close = false; // close GUI... audio.clip = Sound; // start the sound... audio.Play(); opening = true; // and start opening } } NOTE: You may have to adjust things to make the sound match the opening time. If the sound is loopable, just check Loop at the Inspector or set audio.loop = true. If the sound isn't loopable, you can adjust the variable speed to open the box during the sound duration.

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avatar image richard.falcos · May 27, 2012 at 03:55 AM 0
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Fucionou perfectly, thank you, God bless you ...

avatar image richard.falcos · May 27, 2012 at 03:57 AM 0
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Works perfectly , thank you, God bless you ...

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