- Home /
Particular scene loads fine in the Unity Editor, but unable to load in the executable?
I'm editing this game as a personal project that was made by someone else. Here's a github link to the project files: https://github.com/buttsj/couch-party-racing
I don't understand why it works fine in the Unity Editor, but fails to load HomeScene in the executable/built version. There's no errors that suggest that there's anything wrong.
I even set HomeScene to the first scene the game loads up in the build-settings, but it still won't load. It instead just hangs on the splash screen's background.
I tried waiting it out for 5 minutes to see if it would budge, but it seems like it's completely stuck for some reason.
I then thought there may be a bug - I unloaded all scenes in build settings, then reloaded them all back in. That didn't do anything.
There may be a possibility that there are variables assigned somewhere in the HomeScene that need manual input, which have to be given a default value. I haven't however tried to do that since I don't think that's the problem.
It would be really appreciated if someone could take a look at this project to see if there's any way to fix this. Thanks
Your answer
Follow this Question
Related Questions
Cannot close/unload a scene that is open in editor during playmode (using C# code)? 3 Answers
Get the currently open scene name or file name 8 Answers
Handling scene objects 1 Answer
'Resource file has already been unloaded' error when exiting application in Editor 1 Answer
Real time scene changes 1 Answer