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Question by
chank2 · Jun 23, 2019 at 10:20 PM ·
c#scenerandomcollectible
Hi, how would I go about spawning a certain number of items at random positions in a scene?
I have a specific scene where I need to spawn collectibles at random positions within the scene. I am primarily confused with the C# code needed to do this and where I would implement the script. I do know that Vector3 is necessary since the game is 3D. Any help?
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