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3D Procedural Hex UV Map
Hey all,
I'm trying to procedurally create a hex grid mesh with varying heights between tiles. I am able to generate the mesh, however I am not sure how to set it up so each tile can use its own material. Is there a way to UV map this, or should I take a different route and create each tile as its own object?
Comment
Don't make each tile be a seperate object.
For texturing hex mesh tiles, it basically works the same as for a normal rectangular tiles. You can either use a texture atlas or use sub meshes when generating the mesh and assigning multiple materials to the $$anonymous$$eshRenderer.