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Question by Jason Hamilton · Dec 24, 2010 at 03:58 AM · parentchilddetachunparenting

add relative force to child after detach.children

hey, how do i detach a child and add a reletive force at the same time from a script on the parent?

plz JAVA :P

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Answer by Jesse Anders · Dec 24, 2010 at 04:20 AM

It's actually Java, not JAVA, and it's actually JavaScript, not Java. (And technically, it's actually UnityScript, not 'real' JavaScript ;)

The language thing might not seem important, but there's enough confusion about languages flying around as is, so I generally try to provide clarification when it seems appropriate.

Although I'd have to check to be sure, I think to detach a child you can simply write:

child.transform.parent = null;

Assuming 'child' references a child game object.

If you want to apply an 'all at once' force at the moment the object is detached, you'll probably want to use the 'impulse' force mode, e.g.:

child.rigidbody.AddRelativeForce(force, ForceMode.Impulse);
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avatar image Jason Hamilton · Dec 24, 2010 at 05:38 AM 0
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Ill keep that in $$anonymous$$d :) i dont hink i worded this right i am instantiating an object from its parent, and the parent only has one child, but i dont know that childs name, what should i do?

avatar image Jesse Anders · Dec 24, 2010 at 05:44 AM 0
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I'm not sure what you mean exactly, but you can access the children of a game object by iterating over its transform (see the documentation on the Transform class for details).

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