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Question by frankrs · Jul 12, 2012 at 06:23 AM · androidraycastinputtouch screen

android touch optimization issue

I'm making a android game with lots of rigid bodies and the game itself runs pretty well (30-50 fps) but the problem I'm having is that when the screen is touched the frame rate drops horribly to around 5 fps. I'm thinking the rigid bodies are being tested to the touch screen however I don't need them to be. My question is, is there a way to turn off raycasting from the screen touch for objects that dont need the input?

Thanks, Frank

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avatar image whydoidoit · Jul 12, 2012 at 06:31 AM 0
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There is no automatic testing - what code do you have that uses touches (or possibly mouse)?

avatar image frankrs · Jul 12, 2012 at 08:48 AM 0
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only 3 gui buttons. I've been reading that it could be my 600 mhz phone is just a dinosaur and just cant process much which I'm satisfied with that answer. Though it seems odd that there's not a way to tag only certain objects for touching or completely disable the screen. In my phone at least it takes about half of the phones cpu I think just to touch the screen regardless if theres anything there or not.

avatar image whydoidoit · Jul 12, 2012 at 08:51 AM 0
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That is very very strange, normally you would be calling your own code to do that testing (touch screens don't be default support On$$anonymous$$ouseDown on objects - you have to raycast yourself).

avatar image whydoidoit · Jul 12, 2012 at 08:52 AM 0
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$$anonymous$$ind you OnGUI on a phone is a bit of a no-no - it does so many calls (but then you'd hardly believe that it could make such a big impact).

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Answer by frankrs · Jul 13, 2012 at 06:55 AM

Mind you OnGUI on a phone is a bit of a no-no - it does so many calls (but then you'd hardly believe that it could make such a big impact).

does this happen on demand when implementing code or automatically unless you switch it off?

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