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Question by Herman-Tulleken · Aug 24, 2010 at 05:59 AM · editordialog

How do I bring up a dialog to let the user choose an asset?

I am writing an editor script that allows the user to set all the Physic materials on the selected objects' colliders. What is the easiest way to bring up a dialog to let the user choose the material? Preferably, I would like to use the same dialog that Unity uses, i.e. this one:

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Answer by qJake · Aug 24, 2010 at 09:17 AM

Just have a public field inside your custom inspector or wizard or whatever. When the user clicks it to choose the material, the dialog will pop up. As far as I know, there's no way to just "show" that dialog, you need to do it through an inspector or editor window or wizard.

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avatar image yoyo · Feb 23, 2011 at 08:19 PM 0
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I managed to get the selector to pop up using System.Reflection to access the UnityEditor.ObjectSelector class, but I couldn't get the selection to actually update a property of my object, at which point I gave up.

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Answer by Eric5h5 · Aug 24, 2010 at 09:59 AM

EdiorUtility.OpenFilePanel()

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avatar image Herman-Tulleken · Aug 24, 2010 at 01:09 PM 0
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Thanks, Eric5h5... unfortunately this is not quite what I want - for example, it won't allow you to set a Physic material directly, since it provides only access to a file path.

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