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Question by richard.falcos · Mar 09, 2012 at 03:28 PM · particleonoff

Particle on and off

Hi, I have a chest that opens and closes with OnTrigger , I would put a particle emitter in the chest, and just turn it on when the chest is opened. Here is the script I'm using, I would like someone help him. Thank you.

 var AngleX : float = 0.0;    
 var AngleY : float = 0.0;    
 var AngleZ : float = 0.0;  
 
 private var targetValue : float = 0.0;    
 private var currentValue : float = 0.0;    
 private var easing : float = 0.1;  
 
 var Target : GameObject
 
 function Update () {    
     currentValue = currentValue + (targetValue - currentValue) * easing;
 
     Target.transform.rotation = Quaternion.identity;    
     Target.transform.Rotate (0 , 0, currentValue);        
 }
 
 function OnTriggerEnter (other : Collider) {        
     targetValue = AngleX;    
     currentValue = 0.0;    
 }
 
 function OnTriggerExit (other : Collider) {    
     currentValue = AngleX;    
     targetValue = 0.0;    
 }
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avatar image by0log1c · Mar 09, 2012 at 03:45 PM 0
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Ok, what have you tried, yet?

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Answer by Berenger · Mar 09, 2012 at 03:45 PM

Shuriken or legacy.

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avatar image richard.falcos · Mar 09, 2012 at 06:03 PM 0
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Thanks, did not help much because costaria to attach the lines of your tip in my script and I do not know exactly how to do .

avatar image Berenger · Mar 09, 2012 at 07:14 PM 0
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If the particle emitter is attached to the same game object than that script, add particleEmitter.emit = true / false to the OnTrigger functions.

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