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Question by GhostlyStudios · Aug 23, 2010 at 10:36 PM · 2dmouse

How to make a 2d mouse look script

Hello. I've been working on a 2d game, but I've run into a problem with a standard function. 1. How do you make a object rotate to face the cursor? and 2. How do you make the crosshair follow the mouse.

Thanks.

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Answer by Not showing my name · Sep 01, 2010 at 12:30 PM

Considering you have a GUI Crosshair texture, here's the code you use.

var crosshairTexture : Texture2D;

var position : Rect;

function Start() { position = Rect( ( Screen.width - crosshairTexture.width ) / 2, ( Screen.height - crosshairTexture.height ) / 2, crosshairTexture.width, crosshairTexture.height ); }

function OnGUI() { GUI.DrawTexture(position, crosshairTexture);
}

...and that's how. about that 2d rotator thing... I absolutely have no idea. PS make sure to have the GUI Crosshair set into the script. remember, the script is in the camera!

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Answer by Sebas · Oct 01, 2010 at 12:29 PM

Try this answer. It should solve the 2D Rotation issue.

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avatar image cowasockytommy · Apr 18, 2013 at 06:07 PM 0
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link dont work anymore btw.

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Answer by BoydHamilton · Jun 08, 2020 at 09:08 PM

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MouseLook : MonoBehaviour
 {
     void Update()
     {
         MouseLook2D();
     }
 
     void MouseLook2D()
     {
         Vector3 mousePosition = Input.mousePosition;
         mousePosition = Camera.main.ScreenToWorldPoint(mousePosition);
 
         Vector2 direction = new Vector2(
             mousePosition.x - transform.position.x,
             mousePosition.y - transform.position.y
             );
 
         transform.up = direction;
     }
 }
 
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