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Question by Levantez · May 24, 2012 at 09:08 PM · texturebugwwwload

WWW loading texture problem when built

Here is what happened. I've tried 2 different methods of loading texture files via WWW. One is via the web, another is via Asset folder. They worked in the Editor, but didn't worked on web player.

     //read texture either from web or asset folder
     var TextureLocation = "www.--myHomepageURL--/" + m_BookID +"/0.jpg";
     //var TextureLocation = "file://" + Application.dataPath + m_BookID +"/0.jpg";
 
 var www = new WWW(TextureLocation);
     yield www;
 
 //Won't get loaded if taking away LoadImageIntoTexture
     /*var tmp = new Texture2D(128,128);
     www.LoadImageIntoTexture(tmp);
 cloneBook.renderer.material.mainTexture = tmp;*/


This is what I get in web player

alt text

when it should look like this

alt text

adjusting number on new Texture2D(x,x) didn't help;

TextureBugs.png (51.8 kB)
TextureNormals.png (84.2 kB)
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Answer by carlos3dx · May 25, 2012 at 09:32 AM

I'm not sure what is the cause of your problem, but try this:

 var TextureLocation = "www.--myHomepageURL--/" + m_BookID +"/0.jpg";
 var www = new WWW(TextureLocation);
 yield www;
 var tmp = new Texture2D(128, 128, TextureFormat.DXT1, false);
 www.LoadImageIntoTexture(tmp);
 cloneBook.renderer.material.SetTexture("_MainTex",tmp);
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avatar image Levantez · May 25, 2012 at 10:18 AM 0
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It didn't solved the problem. THX for the help BTW

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