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Question by Raja-Unity · Aug 02, 2016 at 12:09 PM · buttonchildchildrencustom-inspectorvalues

Values of a game object's children change when not supposed to

I have game objects as buttons to go in a certain level in a level select scene. I made a custom editor for a script that the buttons have. The custom editor draws a default inspector and adds a button that executes a function to change the values of it's children.

After I click the editor button and after it sets the values of it's children, I save the scene and open another scene. When I go back to the level select scene, the values of the button game object's children change back.

This might be a glitch, is there any way to fix this.

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avatar image Glurth · Aug 02, 2016 at 12:57 PM 0
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Sounds like the buttons are set to reinitialize those children objects onAwake() or onStart(). Could you be overwritting those values you saved, during this initialization?

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