Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chikzter · May 23, 2017 at 10:58 AM · c#collisionlighttriggersswitch

Light rarely turns on

I've got a trigger box, which is the region of the light switch. However, this only works sometimes for some odd reason.

using UnityEngine; using System.Collections;

public class TriggerTest : MonoBehaviour {

 private Light myLight;

 private void Start() 
 {
     myLight = GetComponent<Light> ();
 }

 void OnTriggerEnter (Collider other)
 {
     if (Input.GetKey(KeyCode.F))
     {
         myLight.enabled = true;
     }
     if (Input.GetKey (KeyCode.G)) 
     {
         myLight.enabled = false;
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by allenallenallen · May 23, 2017 at 11:01 AM

Currently, you have to press and hold F and then approach the Trigger to turn on the lights. OnTriggerEnter only runs once when you enter the trigger. You are limited to only that single frame to interact with the lights. After that, you would have to leave and enter the Trigger again to interact with the lights again.

I assume the Trigger is like an area where you can interact with the switch. In which case, it's probably better to use OnTriggerStay(). This means as long as you are in the Trigger, you can press F and G to interact with the lights.

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerStay.html

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chikzter · May 23, 2017 at 07:36 PM 0
Share

Would you know how I could adapt this code to make the "F" turn light on and off? Also rather than having a local light, how could I link a public one to it?

Thank you so much for your answer also! I didn't know there was a such function as "OnTriggerStay"!!

avatar image allenallenallen Chikzter · May 24, 2017 at 03:01 AM 0
Share

Change

 myLight.enabled = true;

to

 myLight.enabled = !myLight.enabled;

This will toggle.

What do you mean by a local or public light? Do you mean the variable should be public? Then just change the word private to public. As long as the light exists in the scene, there's a way to link it.

avatar image Chikzter allenallenallen · May 24, 2017 at 08:48 AM 0
Share

Thank you so much! It works perfectly! If you're wondering, I'm creating a voice recognition game for my project, but I'm also implementing normal mechanics too~~

using UnityEngine; using System.Collections;

public class Switch : $$anonymous$$onoBehaviour {

 public Light myLight;
 public Camera myCamera;
  
 void Start () 
 {
     Light myLight = GetComponent<Light> ();
     Camera myCamera = GetComponent<Camera> ();
 }
 
 void OnTriggerStay (Collider other)
 {
     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.F))
     {
         myLight.enabled = !myLight.enabled;
     }
     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E))
     {
         myCamera.enabled = !myCamera.enabled;
     }
 }

}

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

Detecting collisions 3 Answers

How do I make a car in my driving scene trigger the trotting of a deer (on collision with a box collider around another object) and then make the deer die when my car collides with the deer?, 0 Answers

OnTriggerStay with multiple collision parameters 1 Answer

How do I ignore trigger objects for collision? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges