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Question by CallToAdventure · Nov 21, 2014 at 03:11 PM · animationmixamo

Mixamo Call Animation from Script

I have this NPC moving around on the navmesh, I imported it by the book, as well as it's 2 animations, following the tutorials on Mixamo.com. Set up the state machine with the 2 animations plus transition and all; however, i think its how I call the animation from script that seems to be the problem, using this:

 animation.Play("Neanderthal@idle_1");

The walk animation is played, but when it comes to idle, I get this errors and warnings:

 The AnimationClip 'Neanderthal@idle_1' used by the Animation component 'NeanderthalAgent' must be marked as Legacy.
 UnityEngine.Animation:Play(String)
 AgentWalkScript:chase() (at Assets/Developer/Scripts/AgentWalkScript.cs:53)
 AgentWalkScript:Update() (at Assets/Developer/Scripts/AgentWalkScript.cs:26)
 

and

 The animation state Neanderthal@walk could not be played because it couldn't be found!
 Please attach an animation clip with the name 'Neanderthal@walk' or call this function only for existing animations.
 UnityEngine.Animation:Play(String)
 AgentWalkScript:chase() (at Assets/Developer/Scripts/AgentWalkScript.cs:53)
 AgentWalkScript:Update() (at Assets/Developer/Scripts/AgentWalkScript.cs:26)
 

I checked and double checked everything :( Plase advice, I may not see something.

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