Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alanimator · Sep 29, 2013 at 06:04 PM · transformspawnrpc

Problem getting prefabs to spwan correctly from within RPC

I have no problem spawning rockets from my ship without using RPC's.

i'm new to using RPC's . this is how i instantiated my rockets from within an RPC

 public Transform bigbabgprefab;
     void FireWeapons ()
     {
 if ( Input.GetKeyDown("x"))
 {
 networkView.RPC("FireRocketAcrossNetwork",RPCMode.All);
 
 }
 }
     [RPC]
     void FireRocketAcrossNetwork(string originatorName , string name)
     {
         //access the collision script of the prefab projectile
         // and supply the players name and teamname    
             
             Transform gameobj3 =(Transform) Instantiate(bigbabgprefab,transform.Find("bigbangspawnpoint").transform.position,Quaternion.identity)as Transform;
                 gameobj3.rigidbody.AddForce(transform.forward *16000);
         }



whenever the rocket is fired it moves haphazardly , in a mostly zig-zag way . i'm 100% sure my coding here is the problem but i have limited knowledge in this areas . what aspect of this snippet could be the problem ? thanks in advance for any answers .

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Professor Snake · Sep 29, 2013 at 06:07 PM 0
Share

Try calling AddForce from a script inside the rocket itself, preferrably in Start();

avatar image tw1st3d · Sep 29, 2013 at 06:08 PM 1
Share

Okay, one thing I see, which may(probably doesn't) have nothing to do with your problem, but...

 Transform gameobj3 = (Transform) Instantiate(bigbabgprefab,transform.Find("bigbangspawnpoint").transform.position,Quaternion.identity)as Transform;

You're defining this as a Transform three times. Why?

avatar image Alanimator · Sep 29, 2013 at 06:11 PM 0
Share

I have decided to use my original code

 Transform bangblast = (Transform) Network.Instantiate (bigbabgprefab,transform.Find("bigbangspawnpoint").transform.position,Quaternion.identity,0);

it should work

avatar image Alanimator · Sep 29, 2013 at 06:13 PM 0
Share

thanks guys . I saw the problem . tw 1st3d you are absolutely correct. i must now have been paying attention

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

RPC - Transform not Supported? 1 Answer

Spawn help? 0 Answers

Load level and transform 1 Answer

Mutliplayer SetActive(true) 0 Answers

Wont let me instantiate gameobject when i destroy it? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges