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Question by Tomer-Barkan · Dec 01, 2013 at 06:38 PM · gameobjecttransformparentparenting

Parenting from code doesn't really change the hierarchy

So I tried creating a gameobject from code, and then setting the transform.parent to this.transform, but in the hierarchy of the editor it doesn't appear as a child, and also when the parent gets destroyed, the child remains...

Any reason to this?

 void Start () {
     GameObject newobj = new GameObject("Testing");
     newobj.transform.parent = transform.parent;
     GameObject.Destroy(gameObject, 2);
 }    

After 2 seconds, the original object is destroyed, but "Testing" is still there.

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Answer by Mortoc · Dec 01, 2013 at 06:42 PM

Bug in your code. You probably want this:

 void Start () {
     GameObject newobj = new GameObject("Testing");
     newobj.transform.parent = transform; // this transform, not the parent
     GameObject.Destroy(gameObject, 2);
 } 
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avatar image clunk47 · Dec 01, 2013 at 06:57 PM 0
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Exactly. You want your new object to be parented to the current transform, not the current transform's parent.

avatar image Tomer-Barkan · Dec 01, 2013 at 07:47 PM 1
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Duh... I feel so dumb... And to think that I copied the same error from my original script to the testing script :(

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