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Question by AndreasX12 · Jul 14, 2013 at 10:22 PM · collisiongameobjectinstantiatetransformparent

Set parent of instantiated object.

Hi, I'm trying to instantiate an object and then set the parent. This is my code (it's in an OnTriggerEnter void btw :-) )

             GameObject healthgameObject = Instantiate(health, m1_enemy1_healthSpawn.transform.position, m1_enemy1_healthSpawn.transform.rotation) as GameObject;    
             healthgameObject.transform.parent = m1_enemy1_healthSpawn.transform;



It gives no errors when I look in the console, but when I play the game and my player hits the object it pauses the game and gives me this error:

Object reference not set to an instance of an object

At this line: healthgameObject.transform.parent = m1_enemy1_healthSpawn.transform;

How can this be solved?

Thanks, Andreas.

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avatar image robertbu · Jul 14, 2013 at 10:28 PM 0
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This would happen if 'health' is not initialized. If you did not drag and drop a game object on 'health' in the inspector or if your GameObject.Find() or GameObject.FindWithTag() did not find the specified game object.

avatar image AndreasX12 · Jul 14, 2013 at 10:30 PM 0
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I have dragged my Transform to "health"

avatar image robertbu · Jul 14, 2013 at 10:32 PM 0
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It is possible this script is attached to more than one game object, and you did not initialize all of them?

avatar image AndreasX12 · Jul 14, 2013 at 10:37 PM 0
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Well, In runtime everything is assigned, but when the player hit's the other object, the error comes. (It also says that the error comes from the gameObject the script is attached to, so I don't think it's attached to anything else). The script is also attached to the player :-)

avatar image robertbu · Jul 14, 2013 at 10:41 PM 0
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On the top right of the Hierarchy window there is a place to type a search term. Type in the name of the script. Then check each game object with the script to verify that value is initialized.

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