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C# UNITY_IPHONE, Still executing in update()?
I'm not sure whats causing this, but the code within UNITY_IPHONE is still being executed in this update function within the editor.
void Update () {
#if UNITY_IPHONE
setInertia();
#endif
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX
setCamera();
#endif
}
Comment
Answer by liszto · Feb 11, 2013 at 09:47 PM
It's normal when you say :
#if UNITY_IPHONE
setInertia();
#endif
It's not reject by the Unity editor ;)
If you don't want this happen you must do this :
#if UNITY_IPHONE && !UNITY_EDITOR
setInertia();
#endif
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