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$$anonymous$$ · Mar 06, 2014 at 08:52 PM ·
rigidbody2dforceaccelerationaddtorqueangular
determining angular acceleration. Is this possible, and if so how to do this?
The only force acting on my rigidbody2D is simple:
rigidbody2D.AddTorque( speed * RotationDirection);
and I'd like to get angular acceleration in degrees/(second^2), also rigidbody has irregular shape.
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