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Question by D3m0nE · Mar 16, 2013 at 11:42 AM · networkrandomrpc

Small RPC Code Not Working

Hello Everyone

i'm in the process of learning networking and RPC's ...

In The MultiPlayer[In Scene 1] Script I Use This Code

 void OnPlayerConnected(NetworkPlayer networkPlayer)
     {
         networkView.RPC("TellPlayerServerName", networkPlayer, serverName);
         
 }


and in other Script Called PlayerGetInfo[In Scene 2]

I Use This Code

     [RPC]
     void TellPlayerServerName(string servername){
         serverName = servername;
     }


i'm trying to send Server Name To The Player. but its not working. i rly dont know why.

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avatar image Owen-Reynolds · Mar 16, 2013 at 05:00 PM 0
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Toss in Debug.Log("TPSN, sn="+servername);? Then one in OnPlayerConnected.

What do you mean "{In Scene 2]"? Does the client start in scene 2, and the Server in scene 1? Normal RPCs send to their twin gameObject; either the same scene (or a persistent?)

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Answer by whydoidoit · Mar 16, 2013 at 12:02 PM

Probably because your serverName variable in the class has the same name as your parameter so it's never being set.

Try

  this.serverName = serverName;
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avatar image D3m0nE · Mar 16, 2013 at 03:08 PM 0
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i dont think so.. because its servername not ServerName its not the sane parameter thanks anyway, i tried your code. and still not work

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