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Question by
curious · Oct 26, 2010 at 05:24 AM ·
lightlightmapping
Reflections on Light mapped shader possible?
Hi all...
I kinda have a problem with shading! as I need a room to be illuminated with the light mapped(GI n Caustics) rendered from 3D package. when I get it into the unity, and apply the legacy lightmapped shader, I am unable to find the speculars/ reflections accessible. is there a way to solve this?
simply put, I want to use light map from Mental Ray with GI n FG baked on to the mesh and have specular/ reflections control in unity. is it possible?
thanks in advance...
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