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Question by DaveA · Jul 25, 2011 at 08:01 PM · transformcharactermixamomoves

Character's 'master' transform keeps moving (in editor!)

I bought a character from Mixamo, and when I place it in my scene, it moves to a somewhat random spot. There is a GO called 'master' that is the root of the bone hierarchy, and it's this thing that moves. I can set the x,y,z to 0,0,0 manually, and then it looks correct, that is, until I select the GO containing the whole character (parent of 'master'). Then 'master' snaps back to that strange position again. It's like there's a script fighting me. Any ideas?

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avatar image Alec-Slayden · Jul 25, 2011 at 08:07 PM 0
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It re$$anonymous$$ds me of when my animations snap away from an axis added after the fact in a modeling program. Is the hierarchy such that you can make the all-parent a child of master, zero them both out, then swap parenthood again?

avatar image DaveA · Jul 25, 2011 at 08:47 PM 0
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I don't think that would help. It really looks like there's some kinda editor script going that looks for the parent to be selected then munge that 'master', but I don't know how to find such. I looked for 'postprocess' in all assets and disabled the couple I found. I'm wondering if this is some proprietary $$anonymous$$ixamo thing to force you to use their character controller (which is of no use to me)

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