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3D character deformation imported from maya
Hi everyone, I've imported an animated 3D character from maya into unity. Animations work like a charm but there seems to be a problem with mesh itself occurring some displaced vertices. I'm animating character with NURB curves so i both select controller curves and polygonal model and export them together with baked animations setting checked. I'm sending you some pics to make it more understandable. Displaced vertex:
My FBX export settings:(Closed tabs remains unchecked)
Could it possibly be paint skin weight problem? Or some incompatibility problems? Waiting for answers. Thanks in advance..
I skipped through whole mesh carefully and finally it turned out to be a skin weight problem.
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