Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Matty_B · May 23, 2012 at 05:41 AM · errortornado-twins

Scripting Errors from tutorial I was following

Assets/MoveAround.js(70,33): BCE0043: Unexpected token: hit.

Assets/MoveAround.js(72,9): BCE0043: Unexpected token: if.

Assets/MoveAround.js(72,11): UCE0001: ';' expected. Insert a semicolon at the end.

Assets/MoveAround.js(72,43): BCE0044: expecting :, found ')'.

Those are the errors I'm getting currently. I've got a few of them to go away, only to be replaced by more. It's frustrating.

This script is from the TornadoTwins tutorial, video 15. I've made it through 100+ minutes of video with no problem, so I'd like to continue on my adventure into something I've never done. Any advice is welcome. :D

 //Moving Around
 var speed = 3.0;
 var rotateSpeed = 3.0;
 
 //Shooting
 var bullitPrefab:Transform;
 
 //Dead
 private var dead = false;
 
 //Getting  hit
 var tumbleSpeed = 800;
 var decreaseTime = 0.01;
 var decayTime = 0.01;
 static var gotHit = false;
 private var backup  = [tumbleSpeed, decreaseTime, decayTime];
 
 
 function LateUpdate()
 {
     if(dead)
     {
         transform.position = Vector3(41.0581, 8.743989, 41.03948);
         gameObject.Find("Main Camera").tansform.position = Vector3(41.0581, 8.743989, 31.03948);
         dead = false;
     }
     
     if(gotHIT)
     {
         if(tumbleSpeed <1)
         {
             //we're not hit anymore. reset, get back in the game)
             tumbleSpeed = backup[0];
             decreaseTime = backup[1];
             decayTime = backup[2];
             gotHit = false;
         }
     else
         {
             //we're hit. spin character around
             transform.Rotate(0,tumbleSpeed * Time.deltaTime,0, Space.World);
             tumbleSpeed = tumbleSpeed-decreaseTime;
             decreaseTime += decayTime;
         }
     }
 }
 
 
 function Update ()
 { 
     var controller : CharacterController = GetComponent(CharacterController); 
     
     // Rotate around y - axis 
     transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); 
     
     // Move forward / backward 
     var forward = transform.TransformDirection(Vector3.forward); 
     var curSpeed = speed * Input.GetAxis ("Vertical"); 
     controller.SimpleMove(forward * curSpeed);
 
     if(Input.GetButtonDown("Jump"))
     {
         var bullit = Instantiate(bullitPrefab, 
                                 GameObject.Find("spawnPoint").transform.position, 
                                 Quaternion.identity);
         bullit.rigidbody.AddForce(transform.forward * 2000);
     }
 }
 
 functionOnControllerColliderHit(hit : ControllerColliderHit);
 {
     if{hit.gameObject.tag == "fallout")
         {
             dead = true;
             HealthControl -= 1;
         }
     
     if(hit.gameObject.tag == "enemyProjectile")
         {
             gotHit = true;
         }
 }
 
 
 @script RequireComponent(CharacterController)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · May 23, 2012 at 06:05 AM 1
Share

It's not the video, it's you. Check all your brackets- curly braces and normal brackets are not interchangeable.

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Weitzel · May 23, 2012 at 01:02 PM

Like save says, but also add a space after function.

functionOnControllerColliderHit(hit : ControllerColliderHit);

should be

function OnControllerColliderHit(hit : ControllerColliderHit)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by save · May 23, 2012 at 06:24 AM

Remove the ; after functionOnControllerColliderHit(hit : ControllerColliderHit);.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

NullReferenceException problem 2 Answers

Scripting Error! - UCE0001: ';' expected. Insert a semicolon at the end. 1 Answer

Cannot implicitly convert type `float' to `int'. An explicit conversion exists (are you missing a cast?) 2 Answers

What does this error mean? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges