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Question by
Christie Jacob · Jun 24, 2015 at 10:58 AM ·
unity 5audioandroid buildwwwstreaming
Why does loading music files at runtime in android using www class takes a lot of time?
In my game I need to load music(external) that is present in the sdcard to the game. I'm using www class to do it but it takes a long time to laod the mp3s (for bigger mp3 files). I need to load the music as fast as possible. can you guys help me?, is there any way to stream the audio?
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