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How do I get rid of one way walls?
I'm making a maze type game. I have a problem with the walls. From one side of a wall you can't see it and can walk right through it. But from the other side you can see it and can't walk through it. How do I make the wall stay visible and existent?
Answer by Eric5h5 · Nov 08, 2010 at 03:34 AM
Model both sides of the walls.
Answer by fireDude67 · Jun 23, 2011 at 05:41 PM
Have two walls put back to back, and have just one collider that covers both of them. If that doesn't work, then try having two seperate colliders.
Answer by Bravini · Jun 23, 2011 at 06:14 PM
This happens with planes and terrains created in unity, but making walls with Box Colliders and box meshes I was able to make decent 2 sided maze walls. I don't know about the Blender problem because I don't use Blender.
Please don't mention you have the same problem in an answer. $$anonymous$$ake it a comment. I've edited that part out.
but saying that the problem also happens when using blender here was a part of it, although I couldn't fix it on blender, the answer part was the "use the box", so I thought it would make more sense to just include it on the answer, sorry if I'm not making sense here, it's 2 am ^^
Answer by MrSplosion · Jun 24, 2011 at 12:57 AM
Faces only have one side in the game engine, if you go into unity and add a plane then look underneath it u wont be able to see it. Take this into consideration when making your maze because your walls might be facing wrong way. Im sure it's easy to fix what program did u make your maze in?
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