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Question by jennes · Aug 26, 2012 at 09:33 PM · walls

Enemy walks through walls

Hi unity. I have an following script on my enemy, and he just walks through the walls even the colliders didn't work, anyone have one solution?

 var target : Transform; 
 var moveSpeed = 3;
 var rotationSpeed = 3;
 var myTransform : Transform; 
 
 function Awake(){
     myTransform = transform; 
 }
 
 function Start(){   
     target = GameObject.FindWithTag("Player").transform; 
 }
 
 function Update () {
 
 var dist = Vector3.Distance(target.position, myTransform.position);
     
     var lookDir = target.position - myTransform.position;
 
     lookDir.y = 0;
 
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 
     Quaternion.LookRotation(lookDir), rotationSpeed*Time.deltaTime);
    
     if(dist > 2.4){
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
     }
 }

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avatar image Piflik · Aug 26, 2012 at 09:35 PM 0
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Please format your code on future posts. That way it is readable without me having to edit it.

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Answer by MickM · Sep 11, 2012 at 01:11 AM

As above, you are setting the position directly which will override the physics.

note - http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-velocity.html

(This says you shouldnt modify velocity directly; it works fine for me but bear that in mind if you try it!)

Assuming your enemy has a rigidbody attached, you could try using 'velocity' instead. (So rather than moving the position frame by frame - including specifying a position in the wall; you just set the velocity and the physics engine handles the rest.)

Try replacing

myTransform.position += myTransform.forward moveSpeed Time.deltaTime;

with:

myTransform.rigidbody.velocity = Vector3(lookDir.normalized moveSpeed Time.deltaTime);

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Answer by Piflik · Aug 26, 2012 at 09:35 PM

You are editing the transform directly. This will always ignore any collision. If you want collision, you have to use forces.

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