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Question by khos85 · Jul 17, 2014 at 06:52 PM · inputtouchvectorpoint

find location on terrain when touch input

Hi,

I am making a Off road car game, you can see it here: [Rock Crawler][1] [1]: https://play.google.com/store/apps/details?id=kim.hoskin.rockcrawler

What I want to implement is a winch system, when touching somewhere on the rocks or terrain, how can I determine the x,y,z location of the touch? I guess the winch system could be easy to make, that could be a elongated cube and I just scale in one direction, moving the car along to the touch vector? But how to get the touch location on the rocks/terrain? With ray casting perhaps?

Thanks for any ideas/input.

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avatar image robertbu · Jul 17, 2014 at 06:54 PM 0
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Yes, Physics.Raycast().

avatar image khos85 · Jul 17, 2014 at 07:03 PM 0
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Ok cool, so from that I get the objects name and it's location? then use that location in my winch code..

avatar image robertbu · Jul 17, 2014 at 07:09 PM 0
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Any version of Physics.Raycast() that takes a RaycastHit as a parameter will allow you to get access to any of the GameObject properties like position, name, and tag. With the added use of GetComponent(), you can also get access to any public variables and functions in any script attached to that object. Raycast is the standard Unity way to solve your problem. Note that Raycasting requires that the objects have colliders.

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