Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DaveLloyd · May 22, 2012 at 11:44 AM · importfbxanimations

How can I compress imported animations that didn't come from FBX?

I have a load of animations that I have imported into Unity: I wrote a simple importer that parsed our old animation format and generated the appropriate animation curves and clips in the Unity Editor. That all works but they do not show up as compressed and I cannot find anything in the Editor apis that would compress an AnimationCurve or AnimationClip. How should I compress animations imported from other than FBX?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Paulius-Liekis · May 22, 2012 at 07:04 PM

What do you mean "they do not show up compressed"? Your generated curves will have as much keys as you created.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveLloyd · May 23, 2012 at 10:40 AM 0
Share

When I import an animation as FBX the dialog offers me various options for keyframe reduction (also visible in the Editor class $$anonymous$$odelImporter). Is there a way I can get access to this keyframe reduction for animations that I have imported in code? Or do I have to cook up my own keyframe reduction? There is also a separate flag for compression (distinct from reduction) and I'm guessing this is the flag that shows when selecting an anim in the Editor. Is this also something I can get access to when saving an anim clip?

avatar image Paulius-Liekis · May 29, 2012 at 08:53 AM 0
Share

No, Unity does not give you access to keyframe reduction routines. No one asked so far :) most people simply control amount of keyframes when they create keyframes from code.

I'm not sure what you mean by "import animation from code".

avatar image Favo-Yang · Jul 06, 2012 at 02:27 PM 0
Share

I posted an idea to Unity feedback about this.

http://feedback.unity3d.com/unity/all-categories/1/hot/active/reduction-compress-animation-ap

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why do animations I made not get imported into unity? 1 Answer

FBX animation import in unity problems 3 Answers

No animations when importing FBX model 2 Answers

Multiple copies of actions from Blender-exported FBX 1 Answer

How to import obj with animation from lightwave? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges