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This question was closed Dec 15, 2012 at 08:56 AM by burnpsy for the following reason:

The question is answered, right answer was accepted

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0
Question by burnpsy · May 21, 2012 at 07:10 PM · c#coroutine

StopCoroutine Does Nothing

I have these two coroutines:

 IEnumerator SyncTimeDifference () {
     while (TwoCharacters) {
         SecondsSinceLastSwap++;
         
         while ((SecondsSinceLastSwap > 60) && (SyncPoints != -MaxSP)) {
             StartCoroutine(SyncPenalty());
             
             yield return new WaitForSeconds(1.0F);
             
             SecondsSinceLastSwap++;
         }
         
         if (SecondsSinceLastSwap < 60) {
             StopCoroutine("SyncPenalty");
         }
         
         if (SyncPoints == -MaxSP) {
             StopCoroutine("SyncPenalty");
         }
         
         yield return new WaitForSeconds(1.0F);
     }
 }
 
 IEnumerator SyncPenalty () {
     while (SecondsSinceLastSwap > 60) {
         SyncPoints--;
         
         if (SyncPoints == -MaxSP) {
             StopCoroutine("SyncPenalty");
         }
         
         yield return new WaitForSeconds(1.0F);
     }
     
     if (SecondsSinceLastSwap <= 60 || SyncPoints == -MaxSP) {
         StopCoroutine("SyncPenalty");
         
         yield return null;
     }
 }

It's decreasing the variable at the right points, but it isn't stopping the coroutines. At all. What am I doing wrong?

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Answer by Berenger · May 21, 2012 at 07:33 PM

Please note that only StartCoroutine using a string method name can be stopped using StopCoroutine.

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avatar image burnpsy · May 21, 2012 at 07:55 PM 0
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Forgot about that restriction.

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