Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Tim-A · Jan 01, 2013 at 10:15 PM · c#convert

Converting JS to C#

How would I convert

 var status : GameObject;
 var curStatus = "";
 
 function OnTriggerEnter(other : Collider) {
 
  status.GetComponent(TextMesh).text = curStatus.ToString();
         Drivetrain.maxRPM = 8000;
  
 }

into a C# script? Or is there a way to define a C# script from a JS script.,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by clunk47 · Jan 01, 2013 at 10:22 PM

You would need to define a class in the script, and the script name needs to be the same as your class. Let's say for example's sake, we'll have a C# script named EXAMPLE. You'll notice where I put "using UnityEngine and ...System.Collections... This is required. There are others like System.IO, System.Collections.Generic, and many more. These 2 are all we need for this specific script. You won't need to use ToString() since we already define curStatus as a string. You only need to use ToString() if you, for example have an int like health = 10; We would use health.ToString() to display on GUI or Debug. You'll probably wonder why I used "public" on GameObject and string. This is because in C#, variables are private by default, unlike JS where they are public by default, which allows them to show in the inspector. The rest of the differences should be self explanatory.

 using UnityEngine;
 using System.Collections;
 
 public class EXAMPLE : MonoBehaviour
 {
     public GameObject status;
     public string curStatus = "";
 
     void OnTriggerEnter(Collider other)
     {
         status.GetComponent<TextMesh>().text = curStatus;
         Drivetrain.maxRPM = 8000;
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tim-A · Jan 01, 2013 at 10:56 PM 2
Share

Thank you! Very informative!

avatar image clunk47 · Jan 01, 2013 at 11:18 PM 1
Share

Happy I could help :)

avatar image
2

Answer by Piflik · Jan 01, 2013 at 10:21 PM

C# needs variable types. Also some little differences in syntax and needs enclosing stuff:

 using UnityEngine;
 using System.Collections;
 
 public class Status : MonoBehaviour {     //scriptname needs to  match the name of the class
 
     public GameObject status;
     public string curStatus = "";
 
     void OnTriggerEnter(Collider other) {
         status.GetComponent<TextMesh>().text = curStatus;
         Drivetrain.maxRPM = 8000;
     }
 }

 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image clunk47 · Jan 01, 2013 at 11:18 PM 1
Share
  • for a good answer :)

avatar image
0

Answer by doublethink · Jan 16, 2013 at 11:01 PM

Try using this handy Javascript to C# converter http://files.m2h.nl/js_to_c.php

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how can convert this in js? 1 Answer

Trying to Convert this JS to C# 2 Answers

Js to C# convert 1 Answer

Lightning Script Js To C# Conversion errors 2 Answers

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges