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Excluding a child object from also being drag-able
Hi,
I have an issue when using Unity's DragRigidbody script to drag the Player around the screen. The problem is that I have a box collider attached to him as a child, which means that the user can also click on this collider to move him.
I was wondering if there is a way to exclude the trigger from being 'drag-able'. Possibly layers?
Thanks
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